head to head
Project I.G.I.: I'm Going In asks more than The Witcher 3: Wild Hunt, and the gap is execution.

Execution · Practiced Mastery
Planning and flawlessly executing long infiltration routes with no safety net.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Project I.G.I.: I'm Going In leans Execution (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
Project I.G.I.: I'm Going In leans clearly harder on execution.
Project I.G.I.: I'm Going In
No mid-mission saves makes every shot and sprint count
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
Project I.G.I.: I'm Going In
Guards follow alarm scripts, punishing but not adaptive
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Project I.G.I.: I'm Going In
Patrols vary slightly, mostly memorisable layouts
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Project I.G.I.: I'm Going In
Planning infiltration routes through bases is the core test
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.