head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Physics-powered combat testing dexterity and creative use of psychic systems.

Execution · Practiced Mastery
Cinematic survival action where scavenged resources and stealth carry you through the apocalypse.
Psi-Ops: The Mindgate Conspiracy leans Execution (Practiced Mastery); The Last of Us leans Execution (Practiced Mastery).
Psi-Ops: The Mindgate Conspiracy leans a little harder on execution, though the gap is small.
Psi-Ops: The Mindgate Conspiracy
Juggling telekinesis aiming with gunplay demands real dexterity
The Last of Us
Aim, stealth timing, and scarce-ammo combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Psi-Ops: The Mindgate Conspiracy
Soldiers follow fixed AI routines, never modelling you
The Last of Us
Enemy AI searches but follows mappable routines
The Last of Us leans a little harder on variance, though the gap is small.
Psi-Ops: The Mindgate Conspiracy
Encounters are scripted and fully repeatable
The Last of Us
Encounter layouts unknown first time only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Psi-Ops: The Mindgate Conspiracy
Creative psychic-physics combos solve rooms efficiently
The Last of Us
Resource crafting and encounter routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.