head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Moderate platforming execution through inventive but fixed mental levels.

Execution · Practiced Mastery
Day-glo traversal shooter where staying on rails and walls keeps your style and survival up.
Psychonauts leans Execution (Practiced Mastery); Sunset Overdrive leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Psychonauts
Platforming and psychic combat need moderate precision
Sunset Overdrive
Grind-rail momentum and mid-air shooting reward clean hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Psychonauts
Mental-world enemies follow fixed behaviours
Sunset Overdrive
Mutant hordes are pattern-driven, never adaptive
Sunset Overdrive leans a little harder on variance, though the gap is small.
Psychonauts
Level layouts are fixed and quickly known
Sunset Overdrive
Horde mode spawns mix things up slightly
Sunset Overdrive leans a little harder on optimization, though the gap is small.
Psychonauts
Collectible routing and power upgrades add light planning
Sunset Overdrive
Amp builds, traversal lines, and style multipliers are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.