head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Moderate platforming execution through inventive but fixed mental levels.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.
Psychonauts leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Psychonauts leans a little harder on execution, though the gap is small.
Psychonauts
Platforming and psychic combat need moderate precision
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
Tomb Raider (2013) leans a little harder on reads, though the gap is small.
Psychonauts
Mental-world enemies follow fixed behaviours
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Psychonauts
Level layouts are fixed and quickly known
Tomb Raider (2013)
Minimal randomness in encounters.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Psychonauts
Collectible routing and power upgrades add light planning
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.