head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A bullet-grazing shmup testing precise dodging and scoring routes.

Execution · Practiced Mastery
A voxel-based arcade shooter where precise movement and optimal human-rescue sequencing drive score.
Psyvariar 3 leans Execution (Pure Mechanics); Resogun leans Execution (Practiced Mastery).
Psyvariar 3 leans a little harder on execution, though the gap is small.
Psyvariar 3
Grazing bullets at the edge of death is pure twitch
Resogun
Precise overdrive timing and bullet-threading at high speed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Psyvariar 3
Scripted bullet patterns, no adaptive opponent
Resogun
Scripted enemy formations only
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Psyvariar 3
Fixed patterns, memorizable once learned
Resogun
Particle-based destruction and some randomised enemy entry points
Resogun leans a little harder on optimization, though the gap is small.
Psyvariar 3
Buzz-system scoring routes reward optimized play
Resogun
Keeper rescue sequencing and phase timing are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.