head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Scheduling training, decay and skill counters in a solvable management loop.

Optimization · Pure Optimization
A small-plot city builder where specialization economics and traffic engineering decide success.
Punch Club leans Optimization (Pure Optimization); SimCity (2013) leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Punch Club
Fights resolve automatically; you never throw a punch
SimCity (2013)
Mouse planning; no dexterity demands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Punch Club
Opponents are stat blocks with fixed styles, not minds
SimCity (2013)
No opponent; multiplayer regions cooperate.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Punch Club
Fight dice rolls and event pop-ups add noise
SimCity (2013)
Agent simulation quirks behave unpredictably.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Punch Club
Stat decay scheduling and skill-tree counters are the entire game
SimCity (2013)
Specialization chains and traffic layouts reward systematic planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.