head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Scheduling training, decay and skill counters in a solvable management loop.

Optimization · Pure Optimization
A basketball management sim of rosters and tactics.
Punch Club leans Optimization (Pure Optimization); World Basketball Manager 2010 leans Optimization (Pure Optimization).
Punch Club leans a little harder on execution, though the gap is small.
Punch Club
Fights resolve automatically; you never throw a punch
World Basketball Manager 2010
no direct physical input
World Basketball Manager 2010 leans a little harder on reads, though the gap is small.
Punch Club
Opponents are stat blocks with fixed styles, not minds
World Basketball Manager 2010
AI GMs follow modeled patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Punch Club
Fight dice rolls and event pop-ups add noise
World Basketball Manager 2010
match sim rolls and injuries
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Punch Club
Stat decay scheduling and skill-tree counters are the entire game
World Basketball Manager 2010
roster building and tactics dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.