head to head
Punishing: Gray RavenvsTales of Berseria
Punishing: Gray Raven leans Execution (Practiced Mastery); Tales of Berseria leans Execution (Practiced Mastery).
Punishing: Gray RavenTales of Berseria
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 1
Tales of Berseria leans harder on reads: All enemies use fixed attack scripts; no adaptive component
Variance3 vs 2
Punishing: Gray Raven leans harder on variance: Gacha pulls and orb draws inject randomness
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

