head to head
Punishing: Gray RavenvsTerranigma
Punishing: Gray Raven leans Execution (Practiced Mastery); Terranigma leans Execution (Practiced Mastery).
Punishing: Gray RavenTerranigma
Axis by axis
Execution7 vs 6
Punishing: Gray Raven leans harder on execution: Dodge timing and orb-ping combos demand fast hands
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Punishing: Gray Raven leans harder on variance: Gacha pulls and orb draws inject randomness
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

