head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Chaining aerial tricks with precise timing to fuel a boost economy.

Execution · Practiced Mastery
id Software's post-apocalyptic shooter mixing crisp gunplay with buggy racing.
Pure leans Execution (Practiced Mastery); Rage leans Execution (Practiced Mastery).
Pure leans a little harder on execution, though the gap is small.
Pure
Trick timing and landing control feed the boost loop
Rage
id-style gunplay precision against agile bandits.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pure
Rival riders barely react to your lines
Rage
Enemy mobility is scripted animation, not adaptation.
Rage leans a little harder on variance, though the gap is small.
Pure
Tracks are fixed once learned
Rage
First-run unknowns in dungeons and loot.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pure
Bike tuning and trick-chain boost economy reward planning
Rage
Crafting, ammo economy, and wingstick usage reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.