head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A block-pulling puzzle game about solving deterministic 3D climbing puzzles.

Optimization · Pure Optimization
A philosophical first-person puzzle game testing spatial sequencing and tool-use logic.
Pushmo World leans Optimization (Pure Optimization); The Talos Principle leans Optimization (Pure Optimization).
Pushmo World leans a little harder on execution, though the gap is small.
Pushmo World
Pulling and climbing blocks demands no precision
The Talos Principle
Carrying items and timing fan avoidance is trivial
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pushmo World
Solo puzzle game with no opponent
The Talos Principle
No adaptive adversary anywhere in the game
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pushmo World
Puzzles fully deterministic, nothing hidden randomly
The Talos Principle
All puzzles are deterministic with fixed layouts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pushmo World
Working out the pull sequence to climb is the whole game
The Talos Principle
Finding the exact sequence to bypass each set of obstacles and sigils
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.