head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A party-based RPG framed around a mystical sports ritual.

Optimization · Practiced Mastery
Boulder-steering races layered over light tower-defense placement decisions.
Pyre leans Optimization (Practiced Mastery); Rock of Ages 3: Make & Break leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pyre
Sportslike control of three exiles.
Rock of Ages 3: Make & Break
Steering the boulder through obstacles takes moderate motor control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pyre
AI opponents have basic adaptation.
Rock of Ages 3: Make & Break
Human opponents vary defenses but options are shallow
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pyre
Match conditions vary.
Rock of Ages 3: Make & Break
Unit unlocks and physics add light chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pyre
Team composition and routes reward planning.
Rock of Ages 3: Make & Break
Defense placement and boulder routing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.