head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
A party-based RPG framed around a mystical sports ritual.

Optimization · Practiced Mastery
An MMO where bar-swap rotations and set-build optimization carry endgame.
Pyre leans Optimization (Practiced Mastery); The Elder Scrolls Online leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Pyre
Sportslike control of three exiles.
The Elder Scrolls Online
Action combat with weaving and rotations
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Pyre
AI opponents have basic adaptation.
The Elder Scrolls Online
Cyrodiil PvP adds modest reads layer
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pyre
Match conditions vary.
The Elder Scrolls Online
Loot tables and set drops
The Elder Scrolls Online leans a little harder on optimization, though the gap is small.
Pyre
Team composition and routes reward planning.
The Elder Scrolls Online
Rotations, sets, and build theorycraft central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.