head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A bullet-hell shoot-'em-up testing precise dodging and shooting through scripted enemy waves.

Execution · Practiced Mastery
A voxel-based arcade shooter where precise movement and optimal human-rescue sequencing drive score.
Q-YO Blaster leans Execution (Pure Mechanics); Resogun leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Q-YO Blaster
Precise dodging through bullet patterns drives survival
Resogun
Precise overdrive timing and bullet-threading at high speed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Q-YO Blaster
Enemies follow scripted patterns, not adaptation
Resogun
Scripted enemy formations only
Q-YO Blaster leans a little harder on variance, though the gap is small.
Q-YO Blaster
Some randomized spawns and drops
Resogun
Particle-based destruction and some randomised enemy entry points
Resogun leans a little harder on optimization, though the gap is small.
Q-YO Blaster
Character and weapon choices reward planning
Resogun
Keeper rescue sequencing and phase timing are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.