head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A bullet-hell shoot-'em-up testing precise dodging and shooting through scripted enemy waves.

Execution · Practiced Mastery
A sword-and-gun action shooter rewarding combo timing mastery and careful upgrade investment against scripted demon hordes.
Q-YO Blaster leans Execution (Pure Mechanics); Shadow Warrior (2013) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Q-YO Blaster
Precise dodging through bullet patterns drives survival
Shadow Warrior (2013)
Sword combos and gunplay require precise timing and input chaining
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Q-YO Blaster
Enemies follow scripted patterns, not adaptation
Shadow Warrior (2013)
All enemies are scripted demons with fixed attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Q-YO Blaster
Some randomized spawns and drops
Shadow Warrior (2013)
Upgrade drop randomness introduces mild run-to-run variance
Shadow Warrior (2013) leans a little harder on optimization, though the gap is small.
Q-YO Blaster
Character and weapon choices reward planning
Shadow Warrior (2013)
Ki power and upgrade tree investment form a meaningful build layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.