head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Heist puzzler where you type real commands into a deck to bypass security.

Optimization · Pure Optimization
A puzzle game where photographs layered onto the world physically rebuild missing geometry.
Quadrilateral Cowboy leans Optimization (Pure Optimization); Viewfinder leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Quadrilateral Cowboy
Light real-time coordination of gadgets
Viewfinder
Placing photo layers needs light spatial precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Quadrilateral Cowboy
Security systems are fixed scripts
Viewfinder
No opponent; photograph-based puzzle
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Quadrilateral Cowboy
Heist layouts are knowable and deterministic
Viewfinder
All scenes are deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Quadrilateral Cowboy
Optimal command sequences and routes are solvable
Viewfinder
Deducing which photo angle reconstructs the geometry needed to progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.