head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Heist puzzler where you type real commands into a deck to bypass security.

Optimization · Pure Optimization
A physics puzzle game about building wobbly towers and bridges from living goo balls.
Quadrilateral Cowboy leans Optimization (Pure Optimization); World of Goo leans Optimization (Pure Optimization).
World of Goo leans a little harder on execution, though the gap is small.
Quadrilateral Cowboy
Light real-time coordination of gadgets
World of Goo
Placing goo balls needs only mild precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Quadrilateral Cowboy
Security systems are fixed scripts
World of Goo
No opponent exists
World of Goo leans a little harder on variance, though the gap is small.
Quadrilateral Cowboy
Heist layouts are knowable and deterministic
World of Goo
Physics are visible and deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Quadrilateral Cowboy
Optimal command sequences and routes are solvable
World of Goo
Tower structure and goo economy are solvable per level
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.