head to head

Quake 4 cover artvsSpawn: In the Demon's Hand cover art

Quake 4vsSpawn: In the Demon's Hand

Quake 4 leans Execution (Pure Mechanics); Spawn: In the Demon's Hand leans Execution (Competitive PvP).

EXECUTION8 /10READS5 /10VARIANCE2 /10OPTIMIZATION4 /10
Quake 4Spawn: In the Demon's Hand

Axis by axis

Execution8 vs 7

Quake 4 leans harder on execution: Aimbot plus strafe-jump inputs dominate both campaign and multiplayer

Reads5 vs 5

Even - both lean on reads about the same.

Variance2 vs 3

Spawn: In the Demon's Hand leans harder on variance: Item spawns add some randomness

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Quake 4

full breakdown

Spawn: In the Demon's Hand