head to head
Quake 4vsSpawn: In the Demon's Hand
Quake 4 leans Execution (Pure Mechanics); Spawn: In the Demon's Hand leans Execution (Competitive PvP).
Quake 4Spawn: In the Demon's Hand
Axis by axis
Execution8 vs 7
Quake 4 leans harder on execution: Aimbot plus strafe-jump inputs dominate both campaign and multiplayer
Reads5 vs 5
Even - both lean on reads about the same.
Variance2 vs 3
Spawn: In the Demon's Hand leans harder on variance: Item spawns add some randomness
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

