head to head
Quake 4vsTactical Ops: Assault on Terror
Quake 4 leans Execution (Pure Mechanics); Tactical Ops: Assault on Terror leans Execution (Competitive PvP).
Quake 4Tactical Ops: Assault on Terror
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads5 vs 6
Tactical Ops: Assault on Terror leans harder on reads: Human opponents in objective rounds require constant prediction
Variance2 vs 3
Tactical Ops: Assault on Terror leans harder on variance: Spread and economy add measured chaos
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

