head to head
Quake 4vsWolfenstein: Enemy Territory
Quake 4 leans Execution (Pure Mechanics); Wolfenstein: Enemy Territory leans Execution (Competitive PvP).
Quake 4Wolfenstein: Enemy Territory
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads5 vs 6
Wolfenstein: Enemy Territory leans harder on reads: Human teams adapt pushes, fakes, and class timing
Variance2 vs 2
Even - both lean on variance about the same.
Optimization4 vs 5
Wolfenstein: Enemy Territory leans harder on optimization: Objective timings, class roles, and map routes are studyable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

