head to head
Quake 4vsWorld War 3
Quake 4 leans Execution (Pure Mechanics); World War 3 leans Execution (Competitive PvP).
Quake 4World War 3
Axis by axis
Execution8 vs 7
Quake 4 leans harder on execution: Aimbot plus strafe-jump inputs dominate both campaign and multiplayer
Reads5 vs 5
Even - both lean on reads about the same.
Variance2 vs 3
World War 3 leans harder on variance: Spawns and vehicle availability add battlefield noise
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

