head to head
Quake IIvsShooting Stars!
Quake II leans Execution (Pure Mechanics); Shooting Stars! leans Execution (Pure Mechanics).
Quake IIShooting Stars!
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Shooting Stars! leans harder on variance: Randomized item drops shift each run heavily
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

