head to head
Quake II asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
A methodical shooter that rewards learning enemy layouts and conserving resources across connected military bases.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Quake II leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Quake II leans a little harder on execution, though the gap is small.
Quake II
Fast strafe-aim against hard-hitting enemies demands clean inputs
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Quake II
All enemies are scripted; no adaptive AI present
Super Mario World
Scripted Koopas adapt to nothing
Quake II leans clearly harder on variance.
Quake II
Item and enemy placement is fixed but unknown on first play
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Quake II leans a little harder on optimization, though the gap is small.
Quake II
Ammo and health economy tightly constrains routing through every level
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.