head to head
Quake III ArenavsTeeworlds
Quake III Arena leans Execution (Pure Mechanics); Teeworlds leans Execution (Competitive PvP).
Quake III ArenaTeeworlds
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads6 vs 7
Teeworlds leans harder on reads: Multiplayer means predicting enemy movement and dodges
Variance2 vs 2
Even - both lean on variance about the same.
Optimization5 vs 4
Quake III Arena leans harder on optimization: Armor and weapon timing routes are learnable and highly leveraged
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

