head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
First-person puzzle platformer about flipping physics dimensions mid-jump.

Optimization · Pure Optimization
An open-world sandbox solved through creative build optimization and routing.
Quantum Conundrum leans Optimization (Pure Optimization); The Legend of Zelda: Tears of the Kingdom leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Quantum Conundrum
Mid-air dimension-swap platforming demands real timing
The Legend of Zelda: Tears of the Kingdom
Combat and traversal need modest timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Quantum Conundrum
No opponent present
The Legend of Zelda: Tears of the Kingdom
World is fixed, nothing adapts
The Legend of Zelda: Tears of the Kingdom leans a little harder on variance, though the gap is small.
Quantum Conundrum
Fully deterministic puzzle rooms
The Legend of Zelda: Tears of the Kingdom
Weapon durability adds light variance
The Legend of Zelda: Tears of the Kingdom leans a little harder on optimization, though the gap is small.
Quantum Conundrum
Dimension-switch sequences are the solvable core
The Legend of Zelda: Tears of the Kingdom
Build contraptions and route the open world
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.