head to head
R.E.P.O.vsSuper Mario Party Jamboree
R.E.P.O. leans Variance (Systems & Chaos); Super Mario Party Jamboree leans Variance (Pure Chaos).
R.E.P.O.Super Mario Party Jamboree
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads1 vs 2
Super Mario Party Jamboree leans harder on reads: Buddy steals and item plays target rivals.
Variance7 vs 8
Super Mario Party Jamboree leans harder on variance: Dice, buddies and bonus stars rule outcomes.
Optimization5 vs 3
R.E.P.O. leans harder on optimization: Route planning and extraction economy converge with experience
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

