head to head
R.E.P.O. asks more than Super Mario Party Jamboree, and the gap is optimization.

Variance · Systems & Chaos
Co-op looting under randomised monster threats, testing careful handling and risk management.

Variance · Pure Chaos
The biggest modern Mario Party, where Jamboree Buddies and dice still outvote skill.
R.E.P.O. leans Variance (Systems & Chaos); Super Mario Party Jamboree leans Variance (Pure Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
R.E.P.O.
Physics-based carrying of fragile loot punishes clumsy hands
Super Mario Party Jamboree
Big minigame roster with short reflex bursts.
Super Mario Party Jamboree leans a little harder on reads, though the gap is small.
R.E.P.O.
Monsters follow randomised scripts, not adaptive minds
Super Mario Party Jamboree
Buddy steals and item plays target rivals.
Super Mario Party Jamboree leans a little harder on variance, though the gap is small.
R.E.P.O.
Map layouts, loot and monster spawns are hidden each run
Super Mario Party Jamboree
Dice, buddies and bonus stars rule outcomes.
R.E.P.O. leans clearly harder on optimization.
R.E.P.O.
Route planning and extraction economy converge with experience
Super Mario Party Jamboree
Buddy and route planning add light strategy.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.