head to head
R.E.P.O.vsWii Party U
R.E.P.O. leans Variance (Systems & Chaos); Wii Party U leans Variance (Pure Chaos).
R.E.P.O.Wii Party U
Axis by axis
Execution4 vs 3
R.E.P.O. leans harder on execution: Physics-based carrying of fragile loot punishes clumsy hands
Reads1 vs 2
Wii Party U leans harder on reads: Tabletop bluffing games add light social reads.
Variance7 vs 7
Even - both lean on variance about the same.
Optimization5 vs 2
R.E.P.O. leans harder on optimization: Route planning and extraction economy converge with experience
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

