head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A deliberate horizontal shmup where force-pod mastery and precise positioning optimisation define survival.

Execution · Practiced Mastery
Movement execution and route optimisation through a fixed, mappable planet.
R-Type Final 2 leans Optimization (Practiced Mastery); Super Metroid leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
R-Type Final 2
Force pod positioning and tight corridor navigation demand precision
Super Metroid
Wall-jumps, shinesparks and boss dodges demand precise inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
R-Type Final 2
All stage and boss patterns are scripted
Super Metroid
Bosses cycle fixed patterns, never adapting
R-Type Final 2 leans a little harder on variance, though the gap is small.
R-Type Final 2
Minimal RNG; stages are fully deterministic once learned
Super Metroid
Item and route knowledge is fixed once discovered
R-Type Final 2 leans a little harder on optimization, though the gap is small.
R-Type Final 2
Force pod attachment strategy and ship selection are deeply solvable systems
Super Metroid
Sequence-breaking route optimisation is the enduring meta-game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.