head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Growing a floating base by solving resource chains and research order against scripted ocean threats.

Optimization · Systems & Chaos
Managing willpower resources and armor-strip sequencing under narrative-driven attrition.
Raft leans Optimization (Pure Optimization); The Banner Saga leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Raft
Shark hook-attacks require minimal timing
The Banner Saga
Turn-based; willpower spend timing is the sole execution nuance
The Banner Saga leans a little harder on reads, though the gap is small.
Raft
Shark and seagull AI are scripted with no player modelling
The Banner Saga
AI follows predictable threat-targeting logic
The Banner Saga leans a little harder on variance, though the gap is small.
Raft
Island loot tables and resource drift introduce randomness
The Banner Saga
Armor/strength interaction and random narrative outcomes create variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Raft
Raft expansion, food chains, and research order are solvable systems
The Banner Saga
Willpower economy and armor-strip sequencing are learnable solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.