head to head
Rage of Mages II: NecromancervsThe Elder Scrolls IV: Oblivion
Rage of Mages II: Necromancer leans Optimization (Pure Optimization); The Elder Scrolls IV: Oblivion leans Optimization (Pure Optimization).
Rage of Mages II: NecromancerThe Elder Scrolls IV: Oblivion
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 2
Rage of Mages II: Necromancer leans harder on variance: Combat rolls and loot randomness matter.
Optimization8 vs 7
Rage of Mages II: Necromancer leans harder on optimization: Party building and tactics are the deeply solvable core.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

