head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
id Software's post-apocalyptic shooter mixing crisp gunplay with buggy racing.

Execution · Practiced Mastery
Tests racing-line discipline and upgrade economy management on fixed real-world circuits.
Rage leans Execution (Practiced Mastery); Real Racing 3 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rage
id-style gunplay precision against agile bandits.
Real Racing 3
Braking points and racing lines are pure motor skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rage
Enemy mobility is scripted animation, not adaptation.
Real Racing 3
Time-shifted opponents are recordings, not adapting minds
Rage leans a little harder on variance, though the gap is small.
Rage
First-run unknowns in dungeons and loot.
Real Racing 3
Tracks are licensed and fully fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rage
Crafting, ammo economy, and wingstick usage reward planning.
Real Racing 3
Car upgrades and the monetised economy demand managing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.