head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
id Software's post-apocalyptic shooter mixing crisp gunplay with buggy racing.

Execution · Practiced Mastery
Mars-mining rebellion FPS famous for letting you blast through the terrain itself.
Rage leans Execution (Practiced Mastery); Red Faction leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rage
id-style gunplay precision against agile bandits.
Red Faction
Classic FPS aim and movement carry the campaign.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rage
Enemy mobility is scripted animation, not adaptation.
Red Faction
Scripted guards; multiplayer was a minor side mode.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rage
First-run unknowns in dungeons and loot.
Red Faction
Unknown level layouts first time through.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rage
Crafting, ammo economy, and wingstick usage reward planning.
Red Faction
Geo-Mod tunneling and route knowledge open solvable shortcuts.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.