head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
id Software's post-apocalyptic shooter mixing crisp gunplay with buggy racing.

Execution · Practiced Mastery
Managing air meter and shortcut routes at speed on memorised tracks.
Rage leans Execution (Practiced Mastery); Sonic Riders leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rage
id-style gunplay precision against agile bandits.
Sonic Riders
Air management, drift timing and shortcuts demand practiced hands
Sonic Riders leans a little harder on reads, though the gap is small.
Rage
Enemy mobility is scripted animation, not adaptation.
Sonic Riders
Versus humans there is mild positional jockeying
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rage
First-run unknowns in dungeons and loot.
Sonic Riders
Item and turbulence placement adds light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rage
Crafting, ammo economy, and wingstick usage reward planning.
Sonic Riders
Gear choice and shortcut routes reward track study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.