head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A Groundhog Day mystery in a fog-locked village where the player must exploit loop memory to survive every role.

Optimization · Pure Optimization
A LucasArts sci-fi adventure where astronauts stranded on an alien world puzzle out its dead civilization.
Raging Loop leans Optimization (Pure Optimization); The Dig leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Raging Loop
Reading and menu choices only
The Dig
Point-and-click; no reflex demands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Raging Loop
Village roles are scripted per cycle, not adapting to player meta
The Dig
Alien world is static; companions follow scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Raging Loop
Hidden werewolf roles and loop resets obscure correct paths
The Dig
Alien machinery's purpose is hidden until experimented with.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Raging Loop
Using loop knowledge to route through all village outcomes is the puzzle
The Dig
Machine puzzles have single fixed solutions to deduce.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.