head to head
Raiden IV OverKillvsSuper Ghouls 'n Ghosts
Raiden IV OverKill leans Execution (Pure Mechanics); Super Ghouls 'n Ghosts leans Execution (Practiced Mastery).
Raiden IV OverKillSuper Ghouls 'n Ghosts
Axis by axis
Execution9 vs 8
Raiden IV OverKill leans harder on execution: Dodging dense bullet patterns demands precise reflexes
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Raiden IV OverKill leans harder on variance: Some spawn and item randomness, mostly mappable
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

