head to head
Spelunky asks more than Rain World, and the gap is execution.

Variance · Twitch Chaos
A brutal survival platformer where you are prey in a living, indifferent ecosystem.

Execution · Twitch Chaos
The original procedural platformer that codified the modern roguelike action loop.
Rain World leans Variance (Twitch Chaos); Spelunky leans Execution (Twitch Chaos).
Spelunky leans clearly harder on execution.
Rain World
Momentum-based movement and spear throws are slippery and demanding
Spelunky
Tight platforming and whip control under constant threat.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rain World
Predator AI is dynamic simulation, not modeling of you
Spelunky
Enemy AI is scripted; no adaptive opponents.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rain World
Creature placement and behavior shift unpredictably each cycle
Spelunky
Procedural caves and item rolls shape every run.
Spelunky leans a little harder on optimization, though the gap is small.
Rain World
Route knowledge and ecosystem mastery slowly tame the chaos
Spelunky
Hell route and shortcuts reward solved knowledge.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.