head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Retro run-and-gun reflexes over memorised level layouts and item routes.

Execution · Practiced Mastery
A playable pop album blending rhythm, racing, and shooting into a forgiving stylish ride.
Rambo III leans Execution (Practiced Mastery); Sayonara Wild Hearts leans Execution (Practiced Mastery).
Rambo III leans a little harder on execution, though the gap is small.
Rambo III
Shooting and dodging through enemy soldiers leads the test
Sayonara Wild Hearts
Moderate dodging and timing, deliberately forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rambo III
Guards follow simple fixed routines
Sayonara Wild Hearts
Scripted pop-album set pieces
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rambo III
Level layouts are static once seen
Sayonara Wild Hearts
Fixed levels with memorizable layouts
Rambo III leans a little harder on optimization, though the gap is small.
Rambo III
Learning item locations and routes solves each mission
Sayonara Wild Hearts
Gold-rank score chasing rewards route learning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.