head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Retro run-and-gun reflexes over memorised level layouts and item routes.

Execution · Practiced Mastery
One-thumb tap-timing precision over fixed courses with solvable coin routes.
Rambo III leans Execution (Practiced Mastery); Super Mario Run leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rambo III
Shooting and dodging through enemy soldiers leads the test
Super Mario Run
One-handed tap timing for coin lines demands precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rambo III
Guards follow simple fixed routines
Super Mario Run
Auto-runner with no adaptive opponent; Toad Rally is asynchronous
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rambo III
Level layouts are static once seen
Super Mario Run
Courses are fixed and fully learnable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rambo III
Learning item locations and routes solves each mission
Super Mario Run
Routing perfect coin runs is a solvable layout puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.