head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Retro run-and-gun reflexes over memorised level layouts and item routes.

Execution · Practiced Mastery
A pinball-platformer hybrid where flippers fling a mail-delivering beetle across an open island.
Rambo III leans Execution (Practiced Mastery); Yoku's Island Express leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rambo III
Shooting and dodging through enemy soldiers leads the test
Yoku's Island Express
Pinball flipper timing drives all traversal
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rambo III
Guards follow simple fixed routines
Yoku's Island Express
Solo, nothing models you
Yoku's Island Express leans a little harder on variance, though the gap is small.
Rambo III
Level layouts are static once seen
Yoku's Island Express
Ball physics adds small bounce unpredictability
Yoku's Island Express leans a little harder on optimization, though the gap is small.
Rambo III
Learning item locations and routes solves each mission
Yoku's Island Express
Learning table layouts and exploration routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.