head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Tests casual building-smashing reflexes with little depth beneath.

Execution · Practiced Mastery
One-thumb tap-timing precision over fixed courses with solvable coin routes.
Rampage 2: Universal Tour leans Execution (Practiced Mastery); Super Mario Run leans Execution (Practiced Mastery).
Super Mario Run leans a little harder on execution, though the gap is small.
Rampage 2: Universal Tour
Punching buildings and dodging fire is light arcade dexterity
Super Mario Run
One-handed tap timing for coin lines demands precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rampage 2: Universal Tour
Military waves follow simple scripts
Super Mario Run
Auto-runner with no adaptive opponent; Toad Rally is asynchronous
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rampage 2: Universal Tour
City layouts are fixed
Super Mario Run
Courses are fixed and fully learnable
Super Mario Run leans a little harder on optimization, though the gap is small.
Rampage 2: Universal Tour
Eating right and managing health is shallow but present
Super Mario Run
Routing perfect coin runs is a solvable layout puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.