head to head
Ratchet & Clank: A Crack in TimevsScreamRide
Ratchet & Clank: A Crack in Time leans Optimization (Practiced Mastery); ScreamRide leans Optimization (Practiced Mastery).
Ratchet & Clank: A Crack in TimeScreamRide
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Ratchet & Clank: A Crack in Time leans harder on variance: First-pass unknowns in puzzles and arenas.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

