head to head
Ratchet & Clank: A Crack in TimevsYet Another Zombie Defense
Ratchet & Clank: A Crack in Time leans Optimization (Practiced Mastery); Yet Another Zombie Defense leans Execution (Practiced Mastery).
Ratchet & Clank: A Crack in TimeYet Another Zombie Defense
Axis by axis
Execution5 vs 6
Yet Another Zombie Defense leans harder on execution: Twin-stick aim under swelling night hordes carries survival
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 6
Ratchet & Clank: A Crack in Time leans harder on optimization: Clank's time puzzles and weapon economy are solvable systems.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

