head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Dimension-hopping spectacle platformer built on the classic arsenal-upgrade loop.

Execution · Practiced Mastery
Day-glo traversal shooter where staying on rails and walls keeps your style and survival up.
Ratchet & Clank: Rift Apart leans Optimization (Practiced Mastery); Sunset Overdrive leans Execution (Practiced Mastery).
Sunset Overdrive leans a little harder on execution, though the gap is small.
Ratchet & Clank: Rift Apart
Dodging, rift-tether mobility, and weapon aim.
Sunset Overdrive
Grind-rail momentum and mid-air shooting reward clean hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ratchet & Clank: Rift Apart
Scripted enemies and setpieces only.
Sunset Overdrive
Mutant hordes are pattern-driven, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ratchet & Clank: Rift Apart
Unknown encounters on first run.
Sunset Overdrive
Horde mode spawns mix things up slightly
Ratchet & Clank: Rift Apart leans a little harder on optimization, though the gap is small.
Ratchet & Clank: Rift Apart
Weapon leveling and bolt economy reward planned play.
Sunset Overdrive
Amp builds, traversal lines, and style multipliers are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.