head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Dimension-hopping spectacle platformer built on the classic arsenal-upgrade loop.

Execution · Practiced Mastery
Greedy platformer where Wario charges through Kitchen Island hoarding coins and treasure.
Ratchet & Clank: Rift Apart leans Optimization (Practiced Mastery); Wario Land: Super Mario Land 3 leans Execution (Practiced Mastery).
Wario Land: Super Mario Land 3 leans a little harder on execution, though the gap is small.
Ratchet & Clank: Rift Apart
Dodging, rift-tether mobility, and weapon aim.
Wario Land: Super Mario Land 3
Platforming jumps and shoulder-charge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ratchet & Clank: Rift Apart
Scripted enemies and setpieces only.
Wario Land: Super Mario Land 3
Entirely scripted single-player levels
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ratchet & Clank: Rift Apart
Unknown encounters on first run.
Wario Land: Super Mario Land 3
Hidden exits and treasures unknown on first play
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ratchet & Clank: Rift Apart
Weapon leveling and bolt economy reward planned play.
Wario Land: Super Mario Land 3
Coin hoarding and treasure routing drive the best ending
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.