head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Dimension-hopping spectacle platformer built on the classic arsenal-upgrade loop.

Optimization · Practiced Mastery
Sequencing demolition order as a puzzle while dodging fixed patrols.
Ratchet & Clank: Rift Apart leans Optimization (Practiced Mastery); Wrecking Crew leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ratchet & Clank: Rift Apart
Dodging, rift-tether mobility, and weapon aim.
Wrecking Crew
Dodging foes with no jump demands careful movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ratchet & Clank: Rift Apart
Scripted enemies and setpieces only.
Wrecking Crew
Enemies cycle fixed patrol patterns
Ratchet & Clank: Rift Apart leans a little harder on variance, though the gap is small.
Ratchet & Clank: Rift Apart
Unknown encounters on first run.
Wrecking Crew
Every wall and ladder is visible from the start
Wrecking Crew leans a little harder on optimization, though the gap is small.
Ratchet & Clank: Rift Apart
Weapon leveling and bolt economy reward planned play.
Wrecking Crew
Demolition order is a solvable sequencing puzzle per stage
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.