head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
A lombax and his robot blast through planets in a weapons-driven platformer.

Optimization · Practiced Mastery
The original tomb-crawling platformer, a spatial puzzle solved with careful jumps.
Ratchet & Clank leans Optimization (Practiced Mastery); Tomb Raider leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ratchet & Clank
Platforming, strafing, and weapon aim against scripted enemies.
Tomb Raider
Grid-based jumps need deliberate, precise positioning
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ratchet & Clank
No adaptive opponent anywhere.
Tomb Raider
Wildlife and guardians follow fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ratchet & Clank
Unknown level layouts on first pass only.
Tomb Raider
First-run trap and secret locations are unknown
Tomb Raider leans a little harder on optimization, though the gap is small.
Ratchet & Clank
Bolt economy, weapon choice, and route knowledge dominate.
Tomb Raider
Levels are spatial puzzles with solvable routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.