head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A vibrant 2D platformer with rhythm-based highlight levels.

Execution · Pure Mechanics
Motion-control sword-and-gun fights testing swing timing against scripted foes.
Rayman Legends leans Execution (Pure Mechanics); Red Steel 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Legends
Tight 2D platforming and music levels
Red Steel 2
Motion swordplay and gunplay timing carry every fight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Legends
No adaptive opponent
Red Steel 2
Enemies telegraph scripted attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Legends
Fixed levels
Red Steel 2
Deterministic encounters with nothing hidden
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Legends
Time trial routing
Red Steel 2
Upgrade choices and learning enemy counters are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.