head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A vibrant 2D platformer with rhythm-based highlight levels.

Execution · Practiced Mastery
A retro-styled action platformer with pogo-stick combat.
Rayman Legends leans Execution (Pure Mechanics); Shovel Knight leans Execution (Practiced Mastery).
Rayman Legends leans a little harder on execution, though the gap is small.
Rayman Legends
Tight 2D platforming and music levels
Shovel Knight
Pogo combat and platforming need timing
Shovel Knight leans a little harder on reads, though the gap is small.
Rayman Legends
No adaptive opponent
Shovel Knight
Scripted boss patterns, not reads
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Legends
Fixed levels
Shovel Knight
Deterministic stages
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Legends
Time trial routing
Shovel Knight
Relic and upgrade choices shape runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.