head to head
Rayman LegendsvsShu
Rayman Legends leans Execution (Pure Mechanics); Shu leans Execution (Pure Mechanics).
Rayman LegendsShu
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
Rayman Legends leans harder on variance: Fixed levels
Optimization4 vs 3
Rayman Legends leans harder on optimization: Time trial routing
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

