head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A vibrant 2D platformer with rhythm-based highlight levels.

Execution · Practiced Mastery
Dogfighting execution layered over a real-time strategic defense of Corneria.
Rayman Legends leans Execution (Pure Mechanics); Star Fox 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Legends
Tight 2D platforming and music levels
Star Fox 2
Dogfighting and all-range dodging carry every engagement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Legends
No adaptive opponent
Star Fox 2
Star Wolf rivals are scripted aces, not adaptive minds
Star Fox 2 leans a little harder on variance, though the gap is small.
Rayman Legends
Fixed levels
Star Fox 2
The dynamic invasion map shuffles threats per run
Star Fox 2 leans a little harder on optimization, though the gap is small.
Rayman Legends
Time trial routing
Star Fox 2
Managing Corneria's defense and intercept priorities is strategic
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.